This Annual Report contains forward-looking statements within the meaning of
Section 27A of the Securities Act of 1933 and Section 21E of the Securities
Exchange Act of 1934, including statements that contain the words "believes,"
"anticipates," "expects," "plans," "intends" and similar words and phrases.
These forward-looking statements are subject to risks and uncertainties that
could cause actual results to differ materially from the results projected in
any forward-looking statement. In addition to the factors specifically noted in
the forward-looking statements, other important factors, risks and uncertainties
that could result in those differences include, but are not limited to, those
discussed under Item 1A to Part I "Risk Factors" in this Annual Report. The
forward-looking statements are made as of the date of this Annual Report, and we
assume no obligation to update the forward-looking statements, or to update the
reasons why actual results could differ from those projected in the
forward-looking statements. Investors should consult all of the information set
forth in this report and the other information set forth from time to time in
our reports filed with the Securities and Exchange Commission pursuant to the
Securities Act of 1933 and the Securities Exchange Act of 1934, including our
reports on Forms 10-Q and 8-K.



The following discussion should be read in conjunction with the Consolidated Financial Statements and Notes thereto included in Item 8 of this Annual Report.





Overview



Zedge, Inc. ("Zedge") builds digital marketplaces and friendly competitive games
around content that people use to express themselves. Our leading products
include Zedge Ringtones and Wallpapers, a freemium digital content marketplace
offering mobile phone wallpapers, video wallpapers, ringtones, and notification
sounds which historically was branded as Zedge Premium, and GuruShots Ltd
("GuruShots"), a skill-based photo challenge game. Our vision is to connect
creators who enjoy friendly competitions with a community of prospective
consumers in order to drive commerce.



We are part of the 'Creator Economy,' where over 1 billion people create and
share their content across social platforms, mobile, and video games, and
content marketplaces. Within this group of individuals, over 200 million
identify as creators, people who use their influence, skill, and creativity to
amass an audience and monetize it. Furthermore, approximately 12% of full-time
creators earn more than $50,000 per year, and 10% of influencers earn more than
$100,000 per year. We view the Creator Economy as an untapped opportunity for
Zedge to expand its business, especially as we execute by connecting our gamers
with our marketplace.



                                       44





The Zedge Ringtones and Wallpapers app (which is named "Zedge Wallpapers" in the
App Store), which we refer to as our "Zedge App," is a marketplace offering a
wide array of mobile personalization content including wallpapers, video
wallpapers, ringtones, and notification sounds, and is available both in Google
Play and the App Store. As of July 31, 2022, our Zedge App has been installed
nearly 569 million times since inception and, over the past two years, has had
between 32.0 and 36.3 million monthly active users ("MAU"). MAU is a key
performance indicator ("KPI") that captures the number of unique users that used
our Zedge App during the final 30 days of the relevant period. Our platform
allows creators to upload content to our marketplace and avail it to our users
either for free or for a price, via 'Zedge Premium.' In turn, our users utilize
the content to personalize their phones and express their individuality.



In fiscal 2022 we introduced several new customer facing product features
including 'NFTs Made Easy' and social and community features, all meant to
improve customer engagement, MAU, and revenue growth over the long term. In
addition, due to developments outside of our control, we migrated to a new ad
mediation platform - Applovin MAX -, which monopolized internal resources and
delayed the completion of other product initiatives we had planned for in fiscal
2022. Applovin paid us a one-time $2 million integration bonus and their
performance has been on-par or better than our prior platform. Following the
transition, work resumed on the delayed development and most have been rolled
out as of September 30, 2022.



The Zedge App's monetization stack consists of advertising revenue generated
when users view advertisements when using the Zedge App or surfing our website,
the in-app sale of Zedge Credits, our virtual currency, that is used to purchase
Zedge Premium content, and a paid-subscription offering that provides an ad-free
experience to users that purchase a monthly or annual subscription. As of July
31, 2022, we had 692,000 active paying subscribers.



In late 2021, we introduced NFT functionality to a limited number of Zedge
Premium creators via 'NFTs Made Easy'. Over time we believe this product
enhancement has the potential to drive significant artist growth and revenue
production. 'NFTs Made Easy' is an eco-friendly platform that enables artists
and consumers to sell and purchase NFTs within the Zedge App even though they
may lack deep knowledge and proficiency in the crypto space. All transactions
are made using Zedge Credits.



In April 2022, we acquired GuruShots a recognized category leader focused on
gamifying the photography vertical. GuruShots offers a platform spanning iOS,
Android, and the web that provides a fun, educational and structured way for
amateur photographers to compete in a wide variety of contests showcasing their
photos while gaining recognition with votes, badges, and awards. We estimate
that the total addressable market of amateur photographers using their
smartphones to take and publicly share artistic photos is 30-40 million people
per month and that the market is still in its infancy. Every month, GuruShots
stages more than 300 competitions that result in players uploading in excess of
1 million photographs and casting close to 4.5+ billion "perceived votes," which
are calculated by multiplying the number of votes that each player casts by a
weighting factor based on various factors related to that user. To improve
engagement, GuruShots has adopted a set of retention dynamics focused on
individual, team and community dynamics that create a sense of belonging,
inspiration, recognition, improvement, and competition.



Today, GuruShots utilizes a 'Free-to-Play' business model that leads to strong
monetization with the purchase of resources that are used to give paying players
an edge while still maintaining a fair and competitive experience for all
participants. Over the past six years, the monthly average paying player spend
has increased in excess of 14% annually to more than $55 per player.



                                       45





As we look to the future, we are advancing several initiatives that we expect
will drive user growth, increase engagement, drive in-app purchases, and advance
our in-game economy. Some of these include:



? On-Boarding. Revamping the customer onboarding experience in order to maximize

first time purchasers by immediately drawing new players into simplified photo

competitions that are limited to a small audience taking place in a short time


    duration.


? Subscriptions. Introducing value-adds that we can bundle into a subscription.

For example, we started testing a feed of short and engaging instructional

videos that offer players techniques for improving their photographs. If users

engage with this content, we expect to bundle it into a paid subscription.

? Economy. Evolving the game economy by maturing the game's progression mechanics

and features, earn and spend dynamics, and introducing soft and premium

currencies tied to resources and benefits. Furthermore, we hope to introduce an


   advertising layer in the monetization stack in the future.




We market GuruShots to prospective players, primarily via paid user acquisition
channels, and utilize a host of creative formats including static and video ads
in order to promote the game. Our marketing team invests material resources in
analyzing all attributes of a campaign ranging from the creative assets, offer
acquisition channel, and platform (i.e., iOS, Android, and web), just to name a
few, with the goal of determining whether a specific campaign is likely to yield
a profitable customer. When we unearth a successful combination of these
variables we scale up until we experience diminishing returns. Ultimately, we
believe that the efforts we are making to advance the product coupled with the
investment in user acquisition can significantly increase GuruShots' player
base.



Beyond our commitment to growing both the Zedge App and GuruShots on a
standalone basis, we believe that there are many potential synergies that we can
capitalize on that exist between the two businesses. Specifically, we plan to
enable the ability for GuruShots players to become Zedge Premium artists and
sell their photos to our audience of 30+ million MAU as standard digital images
or NFTs. In addition, we look to benefit from the experience that the GuruShots
team possesses and test gamifying the Zedge App. We believe that successful
gamification can contribute to increasing engagement, retention, and lifetime
value, all critical KPIs for our business. Longer term, we believe that there
are complementary content verticals that lend themselves to gamification.



In August 2021, we acquired Emojipedia Pty Ltd ("Emojipedia"), the world's
leading authority dedicated to providing up-to-date and well-researched emoji
definitions, information, and news as well as World Emoji Day and the annual
World Emoji Awards, and Emojitracker, which provides real time visualization of
all emoji symbols used on Twitter. Emojipedia receives approximately 46.4
million monthly page views and has approximately 7.6 million monthly active
users of which approximately 45.19% are located in well-developed markets. It is
the top resource for all things emoji, offering insights into data and cultural
trends. As a voting member of the Unicode Consortium, the standards body
responsible for approving new emojis, Emojipedia works alongside major emoji
creators including Apple, Google, Facebook, and Twitter.



We believe that Emojipedia provides growth potential to the Zedge App, and it
was immediately accretive to earnings. In the past year, we have made many
changes to Emojipedia including migrating to a new ad mediation platform,
redesigning the Emojipedia website, and introducing localized versions of
Emojipedia in Spanish, French, German, Italian, and Portuguese. We will continue
to enhance this offering and are exploring new features including a native
mobile offering as well as additional monetization opportunities.



                                       46





Reportable Segments


Our business consists of one reportable segment.





CRITICAL ACCOUNTING POLICIES



Our consolidated financial statements and accompanying notes are prepared in
accordance with accounting principles generally accepted in the United States of
America, or U.S. GAAP. The preparation of financial statements requires
management to make estimates and assumptions that affect the reported amounts of
assets, liabilities, revenue and expenses as well as the disclosure of
contingent assets and liabilities. Critical accounting policies are those that
require application of management's most subjective or complex judgments, often
as a result of matters that are inherently uncertain and may change in
subsequent periods. Our critical accounting policies include those related to
revenue recognition, business combination, intangible and goodwill, capitalized
software and technology development costs and stock-based compensation.
Management bases its estimates and judgments on historical experience and other
factors that are believed to be reasonable under the circumstances. Actual
results may differ from these estimates under different assumptions or
conditions. See Note 1 to the Consolidated Financial Statements in Item 8 of
this Annual Report on Form 10-K for a complete discussion of our significant
accounting policies.



Revenue Recognition.



We generate revenue from the following sources: (1) Advertising; (2) Paid
Subscriptions and (3) Zedge Premium and Others, and (4) following the GuruShots
acquisition, from selling in game resources ("Resources") to enhance user's
in-game rate of progress and game experience. The substantial majority of our
revenue is generated from selling its advertising inventory ("Advertising
Revenue") to advertising networks, advertising exchanges, and direct
arrangements with advertisers. Our monthly and yearly subscriptions allow users
to prepay a fixed fee to remove unsolicited advertisements from its Android
Zedge App although we are working on adding additional capabilities to
subscriptions including offering subscriptions to iOS Zedge App users. In Zedge
Premium, we receive 30% as a fee when users purchase licensed content using
Zedge Credits or unlock licensed content by watching a video or taking a survey
on Zedge Premium.



Advertising Revenue: We generate the bulk of our revenue from selling our Zedge
App's advertising inventory to advertising networks and advertising exchanges
and direct sales to advertisers.



? Advertising Networks. An advertising network is a third-party relationship

where buyers of advertising inventory go to purchase either specific targeted

inventory or a large scale of inventory at a set price. Advertising Networks

serve as an indirect source of advertising fill to a variety of branded ad

campaigns and performance-based ad campaigns.

? Advertising Exchanges. An advertising exchange is similar to an advertising

network, except that the exchange typically bids in real-time for inventory.

Advertisers may utilize an exchange when looking for scale or specific

audiences, and accept that the price will vary based on when and how much

volume of inventory they wish to buy.

? Direct Sales to Advertisers. In prior periods, we sold, and currently retain

the ability to sell, advertising directly to advertisers through contractual

relationships. These relationships historically offered higher than average

pricing than realized from sales via advertising networks or advertising

exchanges. We had no direct sales of advertising during fiscal 2022 and 2021

and have no current expectation that this will represent a material portion of


   its sales in the near term.




We recognize advertising revenue as advertisements are delivered to users
through impressions or ad views (depending on the terms agreed upon with the
advertiser). For in-app display ads, in-app offers, engagement advertisements
and other advertisements, our performance obligation is satisfied over the life
of the relevant contract (i.e., over time), with revenue being recognized as
advertising units are delivered, which is Zedge's performance obligation. The
advertiser may compensate the Company on a cost-per-impression, cost-per-click,
cost-per-action basis.



                                       47





Paid Subscription Revenue: Beginning in January 2019, we started offering
monthly and yearly paid subscription services sold through Google Play. When a
customer subscribes, they execute a clickthrough agreement with Zedge outlining
the terms and conditions between Zedge and the subscriber. Google Play processes
subscription prepayment on Zedge's behalf, and retains up to 30% as its fee.
Paid subscription revenue is recognized net of sales tax amounts collected from
subscribers. Google Play collects and pays applicable sales tax on behalf of
Zedge when there is an obligation to pay. Both monthly and yearly subscriptions
are nonrefundable after a period of seven days. Paid subscriptions are
automatically renewed at expiration unless cancelled by subscribers (e.g., that
the customer can cancel at any time, will not receive any refund however will
remain entitled to receive the ad free service until the end of their
subscription period). The duration of these contracts is daily, and revenue for
these contracts is recognized on a daily ratable basis. The payment terms for
subscriptions sold through Google Play is net 30 days after month-end.



Zedge Premium: Zedge Premium is our marketplace where artists and brands can
market, distribute and sell their digital content to Zedge's users. The content
owner sets the price and the end user can purchase the content by paying for it
with Zedge Credits, our closed virtual currency. A user can earn Zedge Credits
when taking specific actions such as watching rewarded videos or completing
electronic surveys. Alternatively, users can buy Zedge Credits with an in-app
purchase. If a user purchases Zedge Credits (ranging from 500 credits for $0.99
to 700,000 credits for $999.99), Google Play or iTunes retains 30% of the
purchase price as its fee. When a user purchases Zedge Premium content using
Zedge Credits, the artist or brand receives 70% of the actual revenue after the
Google Play or iTunes fee ("Royalty Payment") and we receive the remaining 30%,
which is recognized as revenue.



Virtual goods used for online game: GuruShots generates substantially all of its
revenues from selling virtual goods (or Resources) to its users. GuruShots
distributes its game to the end customer through mobile platforms such as Apple
and Google. Through these platforms, users can download the free-to-play game
and can purchase virtual goods which are redeemed in the game to enhance their
game-playing experience.



Players can pay for their virtual item purchases through various widely accepted
payment methods offered in the game. Payments from players for virtual goods are
required at the time of purchase, are non-cancellable and relate to
non-cancellable contracts that specify the Company's obligations and cannot be
redeemed for cash nor exchanged for anything other than virtual goods within the
GuruShots' game. The purchase price is a fixed amount which reflects the
consideration that GuruShots expects to be entitled to receive in exchange for
use of virtual goods by its customers. The platform providers collect proceeds
from the game players and remit the proceeds to GuruShots after deducting their
respective platform fees. Sales and other taxes collected from customers on
behalf of governmental authorities are accounted for on a net basis and are not
included in revenues or operating expenses. GuruShots' performance obligation is
to display the virtual goods in game play based upon the nature of the virtual
item.



GuruShots categorizes its virtual goods as consumable. GuruShots sells only
consumable virtual goods. Consumable virtual goods represent items that can be
consumed by a specific player action and do not provide the player any
continuing benefit following consumption. GuruShots has determined through a
review of game play behavior that players generally do not purchase additional
virtual goods until their existing virtual goods balances have been
substantially consumed. This review includes an analysis of game players'
historical play behavior, purchase behavior, and the amounts of virtual goods
outstanding. Based upon this analysis, GuruShots has estimated the rate at which
virtual item is consumed during game play. Accordingly, revenue is recognized
once the virtual goods are sold. GuruShots monitors its analysis of customer
play behavior on a quarterly basis.



                                       48





As discussed above, GuruShots concluded that revenue related to the promise of
enhancing users' gaming experience through Resource purchases should be
recognized ratably over the period of benefit period (i.e. the period over which
the enhanced gaming experience is provided). However, for practical reasons,
GuruShots does not defer the portion of revenue attributable to future uses of
Resources as of any given balance sheet date. This is due to the duration of the
enhanced gaming experience that is provided being, in substantially all of the
cases, and applying the portfolio approach (as GuruShots reasonably expects that
the effects on the financial statements of applying ASC 606 guidance to the
portfolio would not differ materially from applying ASC 606 guidance to the
individual contracts), a very short time frame ranging from a few hours to less
than two weeks. Therefore, the result of recognizing the related revenues at the
point in time which user first consumes the respective resource would yield a
result that is not substantially different then ratable recognition over the
period of benefit. Accordingly, revenue is recognized once the virtual goods are
sold.


Gross Versus Net Revenue Recognition


We report revenue on a gross or net basis based on management's assessment of
whether we act as a principal or agent in the transaction. To the extent we act
as the principal, revenue is reported on a gross basis. To the extent that we
act as an agent, we report revenue on a net basis. The determination of whether
we act as a principal or an agent in a transaction is based on an evaluation of
whether we control the good or service prior to transfer to the customer.



We generally report our advertising revenue net of amounts due to agencies and
brokers because we are not the primary obligor in the relevant arrangements, we
do not finalize the pricing, and we do not establish or maintain a direct
relationship with the advertiser. Certain advertising arrangements that are
directly between us and advertisers are recognized on a gross basis equal to the
price paid to us by the customer since we are the primary obligor and we
determine the price. Any third-party costs related to such direct relationships
are recognized as direct cost of revenues.



GuruShots is primarily responsible for providing the virtual goods, has control
over the content and functionality of games and has the discretion to establish
the virtual goods' prices. Therefore, GuruShots is the principal and,
accordingly revenues are recorded on a gross basis. Payment processing fees paid
to platform providers are recorded within selling, general and administrative
expenses.



We report subscription revenue gross of the fee retained by Google Play, as the
subscriber is our customer in the contract and we control the service prior to
the transfer to the subscribers.



With respect to Zedge Premium, Zedge, as provider of the platform, is
effectively operating as a broker or intermediary connecting online content
providers with the end user. While the Company uses gross revenue (net of the
30% fee retained by Google Play or iTunes when a user purchases Zedge Credits)
as a performance metric, we record net revenue from Zedge Premium which consists
of a 30% platform fee, in-app purchases profit and breakage. Content providers
are paid their portion of revenue which is a 70% share of the gross revenue
calculated.



Business Combinations and Contingent Liabilities


The Company accounts for business combination using the acquisition method of
accounting. The Company allocates the purchase price of the acquisition to the
tangible and intangible assets acquired and liabilities assumed and contingent
considerations based on their estimated fair values at the acquisition dates.
The excess of the purchase price over those fair values is recorded as goodwill.
During the measurement period, which may be up to one year from the acquisition
date, the Company may record adjustments to the assets acquired and liabilities
assumed with a corresponding offset to goodwill. Upon the conclusion of the
measurement period or final determination of the values of assets acquired or
liabilities assumed, whichever comes first, any subsequent adjustments are
recorded to the consolidated statements of income and comprehensive income.
Acquisition-related costs are recognized separately from the acquisition and are
expensed as incurred. The fair value of contingent consideration includes
estimates and judgments made by management regarding the probability that future
contingent payments will be made.



For contingent consideration, we update these estimates and the related fair
value of contingent consideration using a Monte Carlo simulation at each
reporting period based on the estimated probability of achieving the earn-out
targets and applying a discount rate that measures the risk associated with the
expected contingent payments. Changes in the fair value can result from changes
pertaining to the achievement of the defined milestones and changes in assumed
discount rates. Changes in the fair value of contingent consideration are
recorded in our consolidated statements of income and comprehensive incomes. As
of July 31, 2022, the contingent consideration for GuruShots associated with
revenue milestones ending March 31, 2024 amounted to $1.9 million, of which $0.2
million is included in current liabilities and $1.7 million is included in

long
term liabilities.



                                       49





Intangible Assets-Net



Intangible assets are carried at cost, less accumulated amortization, unless a
determination has been made that their value has been impaired. Intangible
assets are amortized on a straight-line basis over their estimated useful lives
of between five to fifteen years. The Company reviews identifiable amortizable
intangible assets to be held and used for impairment whenever events or changes
in circumstances indicate that the carrying value of the assets may not be
recoverable. Determination of recoverability is based on the lowest level of
identifiable estimated undiscounted cash flows resulting from use of the asset
and its eventual disposition. Measurement of any impairment loss is based on the
excess of the carrying value of the asset over its fair value. There were no
impairment charges recorded in the fiscal year ended July 31, 2022 and 2021
presented in the accompanying audited consolidated financial statements.



Goodwill



Goodwill is deemed to have an indefinite life and is not amortized. Goodwill is
reviewed annually (or more frequently under certain conditions) for impairment
using a fair value approach. We perform our annual or interim goodwill
impairment test by comparing the fair value of the relevant reporting unit with
its carrying amount. We would recognize an impairment charge for the amount by
which the carrying amount exceeds the reporting unit's fair value; however, the
loss recognized would not exceed the total amount of goodwill allocated to that
reporting unit. Additionally, we consider income tax effects from any
tax-deductible goodwill on the carrying amount of our reporting unit when
measuring the goodwill impairment loss, if applicable. We estimate the fair
value of our reporting unit using the market approach.



We have the option to perform a qualitative assessment to determine whether it
is necessary to perform the quantitative goodwill impairment test. However, we
may elect to perform the quantitative goodwill impairment test even if no
indications of a potential impairment exist.



For our annual impairment tests in fiscal years 2022 and 2021, our estimated
fair value exceeded our carrying value, therefore, no impairment charge was
required. Calculating the fair value of the reporting unit requires significant
estimates and assumptions by management. Should our estimates or assumptions
regarding the fair value of our reporting unit prove to be incorrect, we may be
required to record impairment of goodwill in future periods and such impairment
could be material.


Capitalized software and technology development costs

Software and technology development activities generally fall into three stages:





   1  Planning Stage activities include developing a project or business plan
      that outlines the goals for the content distribution platform or new

product or service; determining the functionality; identifying hardware and

software applications that will achieve functionality, security, and

traffic flows; and selecting the internal resources that will be assigned


      to the project as well as the external vendors where applicable.



   2  Application and Infrastructure Development Stage activities focus on
      acquiring or developing hardware and software to operate a content
      distribution platform or new product and service; and



   3  Post-Implementation/Operating Stage activities address training,
      administration, maintenance, and all other activities to operate an
      existing content distribution platform or new product or service.



During the Planning Stage, we charge all costs to expense as incurred.





During the Application and Infrastructure Development Stage, we begin to
capitalize costs when the project has been properly authorized and we determine
that completion is probable. If a project is subsequently cancelled prior to
placement in service, costs that have been capitalized to date will be reviewed
for potential impairment. Capitalization ceases no later than the point at which
a computer software project is substantially complete and ready for its intended
use. Amortization, which is generally over three years, begins for each project
when the code is ready for use, whether or not it is actually placed in service
at that time (an exception being if the project's functionality completely
depends on the completion of another project, in which case, amortization begins
when that other project is ready for use).



                                       50





During the Post-Implementation/Operation Stage, we expense training costs and
maintenance costs as incurred. However, upgrades and enhancements, defined as
modifications to existing internal-use software that result in additional
functionality (modifications to enable the software to perform tasks that it was
previously incapable of performing, normally requiring new software
specifications and perhaps a change to all or part of the existing software
specifications) are treated as though they were new projects, and are assessed
utilizing the same stages and criteria on a project-by-project basis. As such,
internal costs incurred for upgrades and enhancements are expensed or
capitalized based on the requirements noted above, while costs incurred for
maintenance are expensed as incurred. These projects are tracked individually,
such that the beginning and ending of the capitalization can be appropriately
established, as well as the amounts capitalized therein.



Amortization of these costs is included in depreciation and amortization in the statement of comprehensive income.





Stock-Based Compensation



The Company recognizes compensation expense for all of its grants of stock-based
awards based on the estimated fair value on the grant date. Compensation cost
for awards is recognized using the straight-line method over the vesting period
or the graded vesting method if awards with market or performance conditions
include graded vesting features or if an award includes both a service condition
and a market or performance condition. Stock-based compensation is included in
selling, general and administrative expense.



Recent Accounting Pronouncements





See Note 1 to our consolidated financial statements included elsewhere in this
Annual Report on Form 10-K for recently adopted accounting pronouncements and
recently issued accounting pronouncements not yet adopted as of July 31, 2022.



Impact of COVID-19



The full impact of the COVID-19 pandemic is inherently uncertain at the time of
this report. The COVID-19 pandemic resulted in various travel restrictions and
mandates and greater uncertainty in global financial markets. Our advertisers
and subscribers, and our business and operations, have been and may continue to
be affected by the COVID-19 pandemic, variants and responsive government
restrictions. For so long as the COVID-19 pandemic persists, restrictions and
policies implemented by governments and companies may continue to have negative
implications on business and consumer spending, the supply chain, production of
goods, demand for goods, transportation, the labor market, the global capital
markets and the global economy, and could result in inflation, recession and
prolonged economic downturn.  A negative impact on our advertisers and
subscribers may cause them to cut back on ad buying on our platform or
purchasing our subscriptions and other products offerings. Any of these
conditions or actions may have a negative impact on our future results of
operations, liquidity, and financial condition. We are unable to predict the
full impact that the COVID-19 pandemic will have on our future results of
operations, liquidity and financial condition due to numerous uncertainties,
including the duration of the pandemic, the actions that may be taken by
government authorities across the U.S. or other countries, the impact to our
customers, partners, and suppliers, and other factors described in the section
titled "Risk Factors" in Part I, Item 1A of this Annual Report on Form 10-K.



Impact of Russia's recent invasion of Ukraine





In February of 2022, the Russian Federation invaded Ukraine. As a result, many
governments and businesses imposed trade and economic sanctions on the Russian
Federation and Belarus. Zedge has a small user base in Russia and Belarus;
however, it also has a development center in Vilnius, Lithuania, which is
approximately 40 kilometers from the Belarussian border. In the event that the
conflict spills over into other countries, Zedge may need to relocate personnel
potentially resulting in a slowdown in work product generated by those
personnel. At present, the Company is working on contingency planning to be in a
position to minimize any potential interruptions. GuruShots has several
contractors originally based in Ukraine who were inaccessible for a period of
time. Most of them are now back at work and some of them have relocated to
neighboring countries. As a result, there has been minimal disruption in the
development work performed for GuruShots. We disabled both the Zedge App and
GuruShots in Russia and Belarus resulting in a loss of that customer base and
associated revenue. Finally, at the outset of the war, we changed the color of
the Zedge App's icon to the colors of the Ukrainian flag as a demonstration of
our solidarity with Ukraine. This change triggered a spate of users, primarily
located in countries that have close ties to the Russian Federation, to either
uninstall the Zedge App and/or reduce our star ranking across the various
storefronts. We also updated the collateral materials in these storefronts to
the color of the Ukrainian flag resulting in a decline in new installs from

these same countries.



                                       51





Key Performance Indicators



Our results of operations discussion includes disclosure of two key performance
indicators - Monthly Active Users (MAU) and Average Revenue Per Monthly Active
User (ARPMAU). MAU is a key performance indicator that captures the number of
unique users that used our Zedge App in the last thirty days of the relevant
period, which is important to understanding the size of the user base for our
Zedge App which is a significant driver of revenue. Changes and trends in MAU
are useful for measuring the general health of our business, gauging both
present and potential customers' experience, assessing the efficacy of product
improvements and marketing campaigns and overall user engagement. ARPMAU is
valuable because it provides insight into how well we monetize our users and the
changes and trends in ARPMAU are indications of how effective our monetization
investments are.



As of July 31, 2022 MAU declined 7.0% year over year primarily to attrition in
both developed markets and emerging markets. Additionally, we have experienced a
continuing shift in the regional customer make-up with MAU in emerging markets
(particularly India) representing an increasing portion of our user base. As of
July 31, 2022, users in emerging markets represented 77% of our MAU compared to
75% a year prior. This shift has negatively impacted revenue because advertising
rates in emerging markets are materially lower than in well-developed markets.



ARPMAU was up 11.4% for the three months ended July 31, 2022 when compared to
the same period a year ago, pointing to progress we have made in generating more
value from our users, particularly from subscriptions.



                                                            Three Months Ended
                                                                 July 31,
(in millions, except ARPMAU - Zedge App)                    2022          2021         % Change
MAU- Zedge App                                                 32.0          34.4           -7.0 %
Developed Markets MAU - Zedge App                               7.3           8.5          -14.1 %
Emerging Markets MAU - Zedge App                               24.7          25.9           -4.6 %
Emerging Markets MAU - Zedge App/Total MAU - Zedge App           77 %      

   75 %          2.9 %

ARPMAU - Zedge App                                       $   0.0558     $  0.0501           11.4 %




                               [[Image Removed]]



                               [[Image Removed]]



                                       52





RESULTS OF OPERATIONS



The following table sets forth our consolidated statements of operations data
for the fiscal year ended July 31, 2022 compared to the fiscal year ended July
31, 2021:



                                              Year Ended July 31,                Change
                                              2022           2021            $             %
                                                (in thousands)
Revenues                                   $    26,545     $  19,569     $   6,976          35.6 %
Direct cost of revenues                          1,641         1,194           447          37.4 %

Selling, general and administrative             15,061         9,311         5,750          61.8 %
Depreciation and amortization                    1,966         1,261           705          55.9 %
Change in fair value of contingent
consideration                                   (3,961 )           -        (3,961 )          nm
Income from operations                          11,838         7,803         4,035          51.7 %
Interest and other income, net                      49           245          (196 )       -80.0 %
Net loss resulting from foreign exchange
transactions                                      (281 )          (2 )        (279 )          nm
Provision for (benefit from) income
taxes                                            1,892          (202 )       2,094            nm
Net Income                                 $     9,714     $   8,248     $   1,466          17.8 %




nm-not meaningful


The following table sets forth the composition of our revenues for the fiscal years ended July 31, 2022 and 2021:





                                        Fiscal Year Ended
                                             July 31,              % Changes         % of total Revenue
                                        2022          2021            YoY           FY'22           FY'21
                                          (in thousand)

Advertising revenue                  $   18,883     $  15,741              20 %         71.1 %         80.4 %
Virtual items used for online game        1,673             -             

NM            6.3 %          0.0 %
Paid subscription revenue                 3,741         3,311              13 %         14.1 %         16.9 %
Other revenues                            2,248           517             335 %          8.5 %          2.6 %
Total revenues                       $   26,545     $  19,569              36 %        100.0 %        100.0 %




Advertising revenue. Advertising revenue increased 20% from $15.7 million in
fiscal 2021 to $18.9 million in fiscal 2022 primarily due to improvements in our
ad stack and higher advertising rates.



Paid subscription revenue. We rolled out a subscription-based product on Android
in January 2019, whereby users of our Zedge App can pay a monthly or annual fee
to remove unsolicited ads when using our Zedge App. In general, pricing of our
monthly subscriptions in the U.S. is $0.99 per month and $4.99 for yearly
subscription with different pricing for users in other countries. Google Play
processes subscription prepayment on Zedge's behalf, and retains up to 30% as
its fee which decreases to 15% from month 13 and beyond. We generated $3.6
million and $3.8 million in gross prepaid subscription sales consisting of both
monthly and annual subscriptions for the fiscal years ended July 31, 2022 and
2021 respectively. We expect that, based on research and testing we undertake,
from time to time, the prices of our subscription in each country/region may
change and we may test other plan and price variations. Our active subscription
numbers decreased by 8% from July 31, 2021 to July 31, 2022 primarily due to the
new subscriptions not offsetting churn. However, despite this reduction, our
average number of active subscribers during the 2022 fiscal year increased

by 9%
from the 2021 fiscal year.


The following table summarizes subscriptions and subscription revenue for the fiscal years ended July 31, 2022 and 2021.





                                                             As of/Years Ended
                                                       7/31/2022           7/31/2021             % Change
                                                         (in thousands,

except revenue per subscriber and

percentages)


Revenues                                             $       3,741       $       3,311       $              13 %
Active subscriptions net (decrease) increase                   (60 )               248                      nm
Active subscriptions at end of period                          692                 752                      -8 %
Average Active subscriptions                                   736                 678                       9 %
Average monthly revenue per Active subscriptions     $        0.42       $ 

      0.41       $               2 %




                                       53





nm-not meaningful



Virtual goods used for online game. GuruShots sells virtual goods that enable
extra abilities for the user throughout the game via in-app and online
purchases. GuruShots recognizes revenue at the time of purchase because the
overwhelming majority of users purchase game resources when they use them at a
rate that exceeds the rate in which they earn them for free through
participation. The $1.7 million revenue was earned in the period from the April
2022 closing of the purchase of GuruShots through July 31, 2022.



Zedge Premium. Zedge Premium gross revenue and net revenue grew 60% and 62% year
over year primarily due to the landing page redesign that make premium content
more visible to our users. The following table summarizes Zedge Premium gross
and net revenue for the fiscal year ended July 31, 2022 and 2021.



                                        Fiscal Year Ended July 31,        % Changes
                                           2022                2021          YoY
                                              (in thousands)

Zedge Premium-gross revenue ("GTV")   $         1,509         $   946
      60 %
Zedge Premium-net revenue             $           827         $   509             62 %




Revenue from Zedge Premium, web-based advertising revenues from Emojipedia and
other related sites, as well as revenues generated by Shortz, are reported under
Other Revenues, and those offerings constitute potential growth drivers in

the
quarters to come.



Integration bonus. On April 1, 2022, we received a one-time integration bonus of
$2 million from AppLovin Corporation for migrating to their mediation platform.
This amount is being amortized over an initial estimated service period of 24
months which is also included in Other Revenues.



Direct cost of revenues. Direct cost of revenues consists primarily of content hosting, content serving and filtering, data analytic tools and marketing automation services.





                                 Fiscal year ended July 31,
(in thousands)                    2022                2021           % Change

Direct cost of revenues $ 1,641 $ 1,194 37.4 % As a percentage of revenues

             6.2 %               6.1 %




Direct cost of revenues increased 37.4% in fiscal 2022 to $1.6 million from $1.2 million in fiscal 2021, primarily attributable to the cloud hosting costs related to GuruShots.

As a percentage of revenue, direct cost of revenues in fiscal 2022 were 6.2% and flat when compared to 6.1% in fiscal 2021.





                                       54





Selling, general and administrative expense. Selling, general and administrative
expense ("SG&A") consists mainly of payroll, benefits, facilities, marketing,
consulting, professional fees, software licensing ("SaaS") and public company
related expenses.



                                         Fiscal year ended July 31,
(in thousands)                             2022                2021          % Change

Selling, general and administrative   $       15,061       $      9,311
      61.8 %
As a percentage of revenues                     56.7 %             47.6 %




SG&A expense increased 62% in fiscal 2022 to $15.1 million from $9.3 million in
fiscal 2021. This increase was primarily attributable to incremental SG&A from
consolidating GuruShots' operating results for the period from April 13, 2022 to
July 31, 2022. Compensation costs, stock-based compensation as discussed below,
higher professional and consulting fees also contributed in part to the increase
in SG&A year over year.



Our headcount totaled 93 as of July 31, 2022, including GuruShots personnel,
compared to 53 as of July 31, 2021. The majority of our employees are based

in
Lithuania and Israel.



SG&A expense also included stock-based compensation expense including equity
grants to employees and consultants, as well as stock issuances to pay for board
compensations and 401(k) matching contributions. Certain stock options, deferred
stock unit and restricted stock grants are more fully described in Note 13 to
the Consolidated Financial Statements in this Annual Report for a complete
discussion of our stock-based compensation.



The following table summarizes stock-based compensation expense for the fiscal year ended July 31, 2022 and 2021.





                                     Fiscal year ended July 31,
(in thousands)                          2022                2021        % Change

Stock-based compensation expense $ 1,936 $ 652 196.9 %


Stock-based compensation expense increased $1.3 million or 197 % in fiscal 2022
to $1.9 million from $0.6 million in fiscal 2021 primarily due to deferred stock
units (DSUs) granted to Company employees and restricted stock the Company
committed to issue in connection with the GuruShots acquisition.



Depreciation and amortization. Depreciation and amortization expense consists
mainly of amortization of intangible assets related to the GuruShots and
Emojipedia acquisitions, capitalized software and technology development costs
of our internal developers on various projects that we invested in specific to
the various platforms on which we operate our mobile app service.



                                   Fiscal year ended July 31,
(in thousands)                      2022                2021           % Change

Depreciation and amortization $ 1,966 $ 1,261 55.9 % As a percentage of revenues

               7.4 %               6.4 %




Depreciation and amortization expense increased $0.7 million or 56 % in fiscal 2022 to $2.0 million from $1.3 million in fiscal 2021, primarily due to the amortization of intangible assets acquired in fiscal 2022.





                                       55





Contingent Consideration Fair Value Change. During fiscal 2022, we recorded a $4
million net benefit related to the change in fair value of our contingent
consideration liabilities incurred, from $5.9 million to $1.9 million,
associated with the acquisition of GuruShots in April 2022. The liability for
contingent consideration is remeasured at each reporting period until the
contingency is resolved. The decrease in fair value of the contingent
consideration was due primarily to the decrease in the likelihood that certain
contingent milestones would be achieved.



Interest and other income, net. The decrease in interest and other income, net
in fiscal 2022 when compared to fiscal 2021 was primarily due to the PPP loan
forgiveness of $218,000 in fiscal 2021. See Note 18 to the Consolidated
Financial Statements in this Annual Report for further details.



                                    Fiscal year ended July 31,
(in thousands)                       2022                 2021          % Change

Interest and other income, net $ 49 $ 245 -80.0 % As a percentage of revenues

               0.2 %                1.3 %




Net loss resulting from foreign exchange transactions. Net loss resulting from
foreign exchange transactions is comprised of gains and losses generated from
movements in Norwegian Krone ("NOK") and Euros ("EUR") relative to the U.S.
Dollar, including gains or losses from our currency hedging activities.



                                                            Fiscal year ended July 31,
(in thousands)                                               2022                  2021          % Change

Net loss resulting from foreign exchange transactions   $         (281 )   

   $         (2 )         nm
As a percentage of revenues                                       -1.1 %                0.0 %




nm-not meaningful


In fiscal 2022 and 2021, we incurred losses of $368,000 and $18,000, respectively, from NOK and EUR hedging activities.





Provision for (benefit from) income taxes. During fiscal 2022, we had pretax
income of about $11.6 million of which we accrued $1.9 million in income tax
expenses, an effective tax rate of 16.3% which is lower than the statutory rate
primarily due to the $4.0 million change in fair value of contingent
consideration. During fiscal 2021, we had pretax income of about $8 million
which enabled us to utilize all the federal net operating loss (NOL) carry
forward and portions of the NOL carry forward from states and other foreign
jurisdiction. Combined with the release of the valuation allowance of $477,000,
this resulted in an income tax benefit of $202,000 for the fiscal year ended
July 31, 2021, an effective income tax of (2.5%).



                                                       Fiscal year ended July 31,
(in thousands)                                           2022               2021          % Change

Provision for (benefit from) income taxes            $       1,892       $ 

    (202 )         nm
As a percentage of revenues                                    7.1 %            -1.0 %




nm-not meaningful



                                       56




LIQUIDITY AND CAPITAL RESOURCES





General



At July 31, 2022, we had cash and cash equivalents of $17.1 million and working
capital (current assets less current liabilities) of $11.2 million. We currently
expect that our cash and cash equivalents on hand, and our cash flow from
operations will be sufficient to meet our anticipated cash requirements for the
twelve months following issuance of this annual report on Form 10-K. During
fiscal 2021, we raised $15 million through sales of Class B common stock in

At
the Market offerings.



On October 28, 2022, we entered into an Amended Loan Agreement with Western
Alliance Bank. Pursuant to the Amended Loan Agreement, Western Alliance Bank
agreed to provide the Company with a new term loan facility in the maximum
principal amount of $7,000,000 for a four-year term and a $4,000,000 revolving
credit facility for a two-year term.



The Company discontinued the existing $2,000,000 revolving credit facility under
the existing Loan and Security Agreement, dated as of September 26, 2016 (See
Note 16). At each of July 31, 2021, July 31, 2022 and the time of the
discontinuance, there was no outstanding balance on the revolving credit
facility.



Pursuant to the Amended Loan Agreement, $2,000,000 was advanced in a single-cash
advance on the closing date (October 28, 2022), with the remaining $5,000,000
available for drawdown during twenty-four (24) months after closing. Each
drawdown must be in an amount of not less than $1,000,000.



The following tables present selected financial information for the twelve months ended July 31, 2022 and 2021:





                                                         Fiscal year ended July 31,
(in thousands)                                            2022                2021          $ Changes
Cash flows provided by (used in):
Operating activities                                 $       11,492       $      10,130          1,362
Investing activities                                        (18,950 )            (5,479 )      (13,471 )
Financing activities                                           (223 )            15,101        (15,324 )
Effect of exchange rate changes on cash and cash
equivalents                                                    (142 )                45           (187 )

(Decrease) increase in cash and cash equivalents $ (7,823 ) $


     19,797        (27,620 )




Operating Activities



Our cash flow from operations varies significantly from quarter to quarter and
from year to year, depending on our operating results and the timing of
operating cash receipts and payments, specifically trade accounts receivable and
trade accounts payable. Cash provided by operating activities increased $1.4
million to $11.5 million in fiscal 2022 from $10.1 million in fiscal 2021,
primarily attributable to the higher revenues generated from our service
offerings, primarily advertising and paid subscription revenue.



Changes in Trade Accounts Receivable


Gross trade accounts receivables were $2.4 million and $2.5 million at July 31,
2022 and 2021 respectively. Our cash collections in fiscal 2022 and fiscal 2021
were $26.0 million and $18.4 million, respectively.



Investing Activities



On April 12, 2022, we acquired 100% of the outstanding equity securities of
GuruShots. The purchase price consists of $18 million in cash paid at closing
and contingent payments (the "Earnout") of up to a maximum of $16.8 million,
payable either in cash or Class B common stock of the Company or a combination
thereof (in the Company's discretion) payable over two years from closing
subject to GuruShots achieving certain financial targets set forth in the Share
Purchase Agreement ("SPA"). In connection therewith, we agreed to make certain
minimum investments in user acquisition for GuruShots in the period covered by
the Earnout, subject to GuruShots maintaining agreed upon levels of return on ad
spend (ROAS). In addition, we committed to a retention pool of $4 million in
cash and 626,242 shares of the Company Class B common stock with a fair value of
$4 million or $6.39 per share for GuruShots' founders and other employees that
will be payable or vest, as applicable, over three years from closing based on
the beneficiaries thereof remaining employed by the Company or a subsidiary.



                                       57





On August 1, 2021, we acquired substantially all of the assets of Emojipedia Pty
Ltd, a proprietary company organized under the laws of Australia. The final
purchase price of the assets has been determined to be $6.7 million of which
$4.8 million was paid on August 2, 2021 with the remaining $1.9 million to be
paid out on the six-month and twelve-month anniversary of the Closing. We paid
approximately half of the $1.9 million on February 1, 2022 with the remaining
amount due on August 1, 2022. That $4.8 million was funded into an escrow
account on July 30, 2021 and classified as other assets on our balance sheet as
of July 31, 2021.



Business combination and assets acquisition are more fully described in Note 6
to the Consolidated Financial Statements in Item 8 of this annual report on

Form
10-K for further details.



Cash used in investing activities in the fiscal years ended July 31, 2022 and
2021 also consisted of capitalized software and technology development costs
related to various projects that we invested in specific to the various
platforms on which we operate our service.



Financing Activities



Between December 14, 2020 and January 26, 2021, we sold 761,906 shares of our
Class B common stock at an average price of $6.5625 per share for total proceeds
of $5 million in a registered "At the Market" offering through National
Securities Corp. and H.C. Wainwright & Co, LLC as sales agents. In connection
with this offering, total issuance costs were $215,000. We intend to use the net
proceeds from this offering for general corporate purposes including organic and
other growth initiatives.



On March 16, 2021, we filed a prospectus supplement with the SEC which
contemplates the sale, for a gross aggregate sale price of up to $10,000,000, of
shares of our Class B common stock, from time to time in "at-the-market
offerings" pursuant to an At Market Issuance Sales Agreement with National
Securities Corporation and Maxim Group LLC dated as of March 16, 2021. Through
June 11, 2021 we sold 663,686 shares at an average price of $15.0674 per share
for total proceeds of $10 million in this offering. Total issuance costs were
$350,000. We intend to use the net proceeds from this offering for general
corporate purposes including organic and other growth initiatives.



In August 2020, we obtained a loan of $181,000 to finance about 82% of our
directors' and officers' liability and cyber liability insurance policies, at an
annual percentage interest rate of 3.89% to be repaid over nine equal monthly
installments of $20,490 starting from September 1, 2020. This loan was repaid in
full as of July 31, 2021.



On April 22, 2020, we received $218,000 in proceeds from a PPP loan from Western
Alliance Bank, which was administered by the Small Business Administration and
established under the CARES Act. On November 25, 2020, we submitted the PPP Loan
Forgiveness Application Form 3508EZ and on May 21, 2021, we were notified that
such application for the loan forgiveness has been approved and the loan,
including accrued interest, has been deemed satisfied in full by the Small
Business Administration to Western Alliance Bank. Please see Note 18 to the
Consolidated Financial Statements in Item 8 of this Annual Report on Form 10-K.



We received proceeds of $8,631 from the exercise of stock options in fiscal 2022
in connection with which we issued 5,166 shares of our Class B common stock. We
received proceeds of $873,261 from the exercise of stock options in fiscal 2021
in connection with which we issued 559,840 shares of our Class B common stock.



In fiscal 2022 and 2021, we purchased 16,115 shares and 17,630 shares, respectively, of Class B common stock from employees for $232,000 and $26,000 respectively, to satisfy tax withholding obligations in connection with the vesting of restricted stock and DSUs.


We do not anticipate paying dividends on our common stock until we achieve
sustainable profitability and retain certain minimum cash reserves. The payment
of dividends in any specific period will be at the sole discretion of our Board
of Directors.



                                       58




Concentration of Credit Risk and Significant Customers


Historically, we have had very little or no bad debt, which is common with other
platforms of our size that derive their revenue from digital advertising, as we
aggressively manage our collections and perform due diligence on our customers.
In addition, the majority of our revenue is derived from large, credit-worthy
customers, e.g. MoPub (owned by Twitter and sold to AppLovin in January 2022),
Google and Facebook, and we terminate our services with smaller customers
immediately upon balances becoming past due. Since these smaller customers rely
on us to derive their own revenue, they generally pay their outstanding balances
on a timely basis.



In the fiscal year ended July 31, 2022, two customers represented 28% and 15% of
the Company's revenue. In the fiscal year ended July 31, 2021, three customers
represented 30%, 22% and 12% of the Company's revenue. At July 31, 2022, three
customers represented 41%, 17% and 16% of the Company's accounts receivable
balance and at July 31, 2021, two customers represented 37% and 28% of the
Company's accounts receivable balance. All of these significant customers are
advertising exchanges operated by leading companies, and the receivables
represent many smaller amounts due from advertisers.



CONTRACTUAL OBLIGATIONS AND OTHER COMMERCIAL COMMITMENTS





In connection with the acquisition of GuruShots, the Company has (i) committed
to a retention pool of $4 million in cash to be paid to the founders and
employees of GuruShots that will be payable over three years from closing of the
acquisition based on the beneficiaries thereof remaining employed by the Company
or a subsidiary; and (ii) agreed to make certain minimum investments in user
acquisition for GuruShots in the period covered by the earnout to be
contingently paid to the prior owners of GuruShots subject to GuruShots
maintaining agreed upon levels of return on ad spend (ROAS).



OFF-BALANCE SHEET ARRANGEMENTS


At July 31, 2022, we did not have any "off-balance sheet arrangements," as
defined in relevant SEC regulations that are reasonably likely to have a current
or future effect on our financial condition, results of operations, liquidity,
capital expenditures or capital resources, other than the following:



In connection with our Spin-Off on June 1, 2016, we and IDT entered into various
agreements prior to the Spin-Off including a Separation and Distribution
Agreement to effect the separation and provide a framework for our relationship
with IDT after the Spin-Off, and a Tax Separation Agreement, which sets forth
the responsibilities of us and IDT with respect to, among other things,
liabilities for federal, state, local and foreign taxes for periods before and
including the Spin-Off, the preparation and filing of tax returns for such
periods and disputes with taxing authorities regarding taxes for such periods.
Pursuant to the Separation and Distribution Agreement, among other things, we
indemnify IDT and IDT indemnifies us for losses related to the failure of the
other to pay, perform or otherwise discharge, any of the liabilities and
obligations set forth in the agreement. Pursuant to the Tax Separation
Agreement, among other things, IDT indemnifies us from all liability for taxes
of ours and any of our subsidiaries or relating to our business with respect to
taxable periods ending on or before the Spin-Off, and we indemnify IDT from all
liability for taxes of ours and any of our subsidiaries or relating to our
business accruing after the Spin-Off. Notwithstanding the foregoing, we are
responsible for, and IDT has no obligation to indemnify us for, any tax
liability of ours resulting from an audit, examination or other proceeding
related to any tax returns that relate solely to us and our subsidiaries
regardless of whether such tax return relates to a period prior to or following
the Spin-Off.

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